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Town Roles
Bodyguard
Abilities:
Protect one person from death each night.
Attributes:
If your target is attacked, both you and your attacker will die instead.
If you successfully protect someone, you can’t be saved from death.
Your counterattack ignores night immunity.
Goal: Lynch every criminal and evildoer.
Doctor
Abilities:
Heal one person each night, preventing them from dying.
Attributes:
You may only heal yourself once.
You will know if your target is attacked.
Goal: Lynch every criminal and evildoer.
Tavern Keeper
Abilities:
Distract someone each night.
Attributes:
Distraction blocks your target from using their role’s night ability.
You are immune to role blocks.
If you target a Serial Killer, they will attack you.
Goal: Lynch every criminal and evildoer.
Investigator
Abilities:
Investigate one person each night for a clue to their role.
Attributes:
None
Goal: Lynch every criminal and evildoer.
Jailor
Abilities:
You may choose one person during the day to jail for the night.
Attributes:
You may anonymously talk with your prisoner.
You may choose to execute your prisoner.
The jailed target cannot perform their night ability.
While jailed the prisoner is safe from all attacks.
Goal: Lynch every criminal and evildoer.
Lookout
Abilities:
Watch one person at night to see who visits them.
Attributes:
You can only see 3 people visit your target in 1 night.
Goal: Lynch every criminal and evildoer.
Mayor
Abilities:
You may reveal yourself as the Mayor of the Town.
Attributes:
Once you have revealed yourself as the Mayor your vote counts as 3 votes.
You may not be healed once you have revealed.
Once revealed you can’t whisper, or be whispered to.
Goal: Lynch every criminal and evildoer.
Medium
Abilities:
Speak with a living person at night once per game after you have died.
Attributes:
You will speak to the dead anonymously each night you are alive.
Goal: Lynch every criminal and evildoer.
Retributionist
Abilities:
You may raise a dead Town member and use their ability on a player.
Attributes:
Create zombies from dead true-hearted Town players.
Use their abilities on your second target.
Each zombie can be used once before it rots.
Goal: Lynch every criminal and evildoer.
Sheriff
Abilities:
Check one person each night for suspicious activity.
Attributes:
You will know if your target is suspicious, except for the Godfather.
Goal: Lynch every criminal and evildoer.
Spy
Abilities:
You may bug a players house to see what happens to them that night.
Attributes:
You will know who the Mafia and Coven visit each night.
Goal: Lynch every criminal and evildoer.
Transporter
Abilities:
Choose two people to transport at night.
Attributes:
Transporting two people swaps all targets against them.
You may transport yourself.
Your targets will know they were transported.
Goal: Lynch every criminal and evildoer.
Vampire Hunter
Abilities:
Check for Vampires each night.
Attributes:
If you find a Vampire you will stake them in the heart.
If a Vampire visits you they will be staked.
You can hear Vampires at night.
If you kill all Vampires you will become a Vigilante.
Goal: Lynch every criminal and evildoer.
Veteran
Abilities:
Decide if you will go on alert.
Attributes:
While on alert you can not be killed at night.
If anyone visits you while you are on alert they will be shot.
You can only go on alert 3 times.
You are immune to role blocks.
Goal: Lynch every criminal and evildoer.
Vigilante
Abilities:
Choose to take justice into your own hands and shoot someone.
Attributes:
If you shoot another Town member you will commit suicide over the guilt.
You can only shoot your gun 3 times.
Goal: Lynch every criminal and evildoer.
Crusader
Abilities:
Protect one person during the night.
Attributes:
Grant your target Powerful defense.
You will know if your target is attacked.
You attack one person who visits your target on the same night.
You do not attack vampires, but you do block their attacks.
You will know if your target is attacked.
Goal: Lynch every criminal and evildoer.
Tracker
Abilities:
Track one person at night to see who they visit.
Attributes:
None
Goal: Lynch every criminal and evildoer.
Trapper
Abilities:
You may set up a Trap at another players house.
Attributes:
Traps take one day to build.
Traps can be torn down by selecting yourself at night.
You may only have one Trap out at a time.
Goal: Lynch every criminal and evildoer.
Psychic
Abilities:
Receive a vision every night.
Attributes:
On odd nights you will have a vision of three players, at least one will be Evil.
On even nights you will have a vision of two players, at least one will be Good.
Goal: Lynch every criminal and evildoer.
Mafia Roles
Blackmailer
Abilities:
Choose one person each night to blackmail.
Attributes:
Blackmailed targets can not talk during the day.
If there are no kill capable Mafia roles left you will become a Mafioso.
You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.
Consigliere
Abilities:
Check one person for their exact role each night.
Attributes:
If there are no kill capable Mafia roles left you will become a Mafioso.
You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.
Bootlegger
Abilities:
Distract someone each night.
Attributes:
Distraction blocks your target from using their role’s night ability.
If there are no kill capable Mafia roles left you will become a Mafioso.
You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.
Disguiser
Abilities:
Choose a target to disguise yourself as.
Attributes:
You will appear to be the role of your target to the Investigator.
If you are killed you will appear to be the role of your target.
Goal: Kill anyone that will not submit to the Mafia.
Forger
Abilities:
Choose a person and rewrite their last will at night.
Attributes:
If your target dies their last will is replaced with your forgery.
You may only perform 3 forgeries.
If there are no kill capable Mafia roles left you will become a Mafioso.
You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.
Framer
Abilities:
Choose someone to frame at night.
Attributes:
If your target is investigated they will appear to be a member of the Mafia.
If there are no kill capable Mafia roles left you will become a Mafioso.
You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.
Godfather
Abilities:
Kill someone each night.
Attributes:
You can’t be killed at night.
If there is a Mafioso he will attack the target instead of you.
You will appear to be a Town member to the Sheriff.
You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.
Janitor
Abilities:
Choose a person to clean at night.
Attributes:
If your target dies their role and last will won’t be revealed to the town.
Only you will see the cleaned targets role and last will.
You may only perform 3 cleanings.
If there are no kill capable Mafia roles left you will become a Mafioso.
You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.
Mafioso
Abilities:
Carry out the Godfather’s orders.
Attributes:
You can kill if the Godfather doesn’t give you orders.
If the Godfather dies you will become the next Godfather.
You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.
Hypnotist
Abilities:
You may sneak into a players house at night and plant a memory.
Attributes:
A planted memory will confuse the player.
If there are no kill capable Mafia roles left you will become a Mafioso.
Goal: Kill anyone that will not submit to the Mafia.
Ambusher
Abilities:
You may choose lie in wait outside your targets house.
Attributes:
You will attack one player who visits your target.
All players visiting your target will learn your name.
If there are no kill capable Mafia roles left you will become a Mafioso.
Goal: Kill anyone that will not submit to the Mafia.
Neutral Roles
Amnesiac
Abilities:
Remember who you were by selecting a graveyard role.
Attributes:
When you choose a role it will be revealed to the Town.
You can’t choose a unique role.
Goal: Remember who you were and complete that roles objectives.
Arsonist
Abilities:
Douse someone in gasoline or ignite all doused targets.
Attributes:
Death from fire can’t be prevented by healing.
Select yourself to ignite doused people.
You will douse anybody that visits you.
You can take no action to undouse yourself.
Goal: Live to see everyone burn.
Executioner
Abilities:
Trick the Town into lynching your target.
Attributes:
If your target is killed at night you will become a Jester.
Your target is always a Town member.
Goal: Get your target lynched at any cost.
Guardian Angel
Abilities:
You will win if your target lives.
Attributes:
If your target is killed you will become a Survivor without any bulletproof vests.
Twice a game you may Heal and Purge your target. This may be done from the grave.
Watching over a player ignores Jailing.
Goal: Keep your target alive.
Jester
Abilities:
Trick the Town into voting against you.
Attributes:
If you are lynched you may kill one of your guilty or abstaining voters the following night.
Goal: Get yourself lynched by any means necessary.
Juggernaut
Abilities:
You may choose to attack a player on full moon nights.
Attributes:
With each kill your powers grow.
You may attack every night.
You have Basic Defense.
You Rampage when you attack.
You now ignore all effects that would protect a player.
Goal: Kill everyone who would oppose you.
Pirate
Abilities:
Choose a player to plunder each night.
Attributes:
When you plunder a player, you will duel the player for their valuables.
If the player defends against your attack, you get no loot.
Goal: Successfully plunder two players.
Plaguebearer
Abilities:
You may choose to infect a player with the Plague each night.
Attributes:
Infected players spread the plague on visiting or being visited.
Infection cannot be protected against or removed.
Goal: Infect all players and turn into Pestilence.
Serial Killer
Abilities:
Kill someone each night.
Attributes:
If you are role blocked you will attack the role blocker in addition to your target.
Role blockers that target you will have their last will covered in blood making it unreadable.
You can choose to be cautious and not kill role blockers.
Goal: Kill everyone who would oppose you.
Survivor
Abilities:
Put on a bulletproof vest at night, protecting you from attacks.
Attributes:
You can only use the bulletproof vest 4 times.
Goal: Live to the end of the game.
Vampire
Abilities:
Convert others to Vampires at night.
Attributes:
Vampires vote at night to bite a target.
The youngest Vampire will visit the target at night.
You must wait 1 night between conversions.
Goal: Convert everyone who would oppose you.
Werewolf
Abilities:
Transform into a Werewolf during the full moon.
Attributes:
As a Werewolf you can not be killed at night.
As a Werewolf you will attack your victim and anyone that visits them.
Your attack goes through night immunity.
As a Werewolf you may choose to stay home and attack anyone who visits you.
Goal: Kill everyone who would oppose you.
Witch
Abilities:
Control someone each night.
Attributes:
You can only control targetable actions such as detection and killing.
You can force people to target themselves.
Your victim will know they are being controlled.
Goal: Survive to see the Town lose the game.
Coven Roles
Coven Leader
Abilities:
You may choose to Control someone each night.
Attributes:
Your victim will know they are being controlled.
With the Necronomicon, your victim is dealt a Basic attack and you gain Basic defense.
You will know the role of the player you control.
Goal: Kill everyone who stands in the way of the Coven.
Potion Master
Abilities:
You may choose to use a potion on a player each night.
Attributes:
You may choose to use a Heal, reveal, or attack potion on a player.
Each potion has a three day cooldown.
With the Necronomicon, your potions no longer have a cooldown.
Goal: Kill everyone who stands in the way of the Coven.
Hex Master
Abilities:
You may choose to Hex a player each night.
Attributes:
With the Necronomicon you gain Astral and Basic attacks.
Players are still Hexed when you have the Necronomicon.
Goal: Kill everyone who stands in the way of the Coven.
Necromancer
Abilities:
You may reanimate a dead player and use their ability on a player.
Attributes:
Create zombies from dead players who use their abilities on your second target.
Each zombie can be used once before it rots.
With the Necronomicon, you can summon a ghoul to perform a Basic attack against your target by selecting yourself.
Goal: Kill everyone who stands in the way of the Coven.
Poisoner
Abilities:
You may choose to poison a player each night.
Attributes:
Your poisons take one day to take effect.
Poison can be removed by Heals.
With the Necronomicon, your poison can no longer be Healed.
Goal: Kill everyone who stands in the way of the Coven.
Medusa
Abilities:
You may choose to Stone Gaze all visitors at night.
Attributes:
You may choose to Stone Gaze thrice.
With the Necronomicon, you may visit players and turn them to stone.
Goal: Kill everyone who stands in the way of the Coven.